Cel-Shaded Turn To Camera
Your character sheet, turned to camera: she holds the design, then finds the lens.
Fills the prompt and every setting below into the Seedance 2.5 form. Nothing is submitted until you press generate.
The prompt
Match the reference character sheet exactly: same silhouette, same coat, same hair shape, same flat colours. She stands at a rooftop rail with her back to us, coat moving in the wind, then turns her head and shoulders over three seconds until her eyes find the lens. The camera holds one static medium shot throughout, no reframe. Blue-hour side light, city haze behind her. Cel-shaded 2D animation, clean line work, minimal shading.
Settings this prompt was written for
| Field | Value |
|---|---|
| Mode | Image to video |
| Duration | 5 seconds |
| Resolution | 720p |
| Aspect ratio | adaptive |
| Audio | Silent |
| Credits | 195 |
They are the real price of that exact configuration — computed with the same pricing engine the API charges with, at the resolution, duration and audio setting shown on the card. Change any of those in the generator and the price updates with it.
Why it works
Character sheets are the cheapest way to hold a design across shots, and this prompt repeats the three things that drift first: silhouette, coat and hair shape. The turn is given a duration so it becomes a controlled move rather than a snap, and the eyeline is named so the shot ends on the lens instead of somewhere off frame. Refusing camera movement removes the other common failure, a slow zoom that quietly rescales the drawing.
What to put in the reference image
A character sheet with front, side and back views in flat cel colours, or a single clean full-body drawing. Avoid photographs, heavy shading or half-finished sketches: every stray detail you upload can end up animated into the shot.
More prompts like this
Prompts stay in English on every language of this site: that is the language the model was trained on, and translating a prompt changes what it renders. The page around it is translated.