Stadium Free Kick Strike
A free kick shot from turf level: two frames of ball compression, then a whip right into the back of the net.
Fills the prompt and every setting below into the Seedance 2.5 form. Nothing is submitted until you press generate.
The prompt
Twenty-two metres out, a midfielder plants one boot and strikes, the ball compressing against the laces for two frames before it leaves. Camera starts low on the grass beside the ball, then whips right to follow the flight and settles behind the net as it ripples. Night stadium under floodlight banks, flashbulbs popping in the upper stands. Broadcast telephoto look, real turf texture, shallow crowd blur. Audio: a rising roar, then the flat crack of the strike.
Settings this prompt was written for
| Field | Value |
|---|---|
| Mode | Text to video |
| Duration | 5 seconds |
| Resolution | 720p |
| Aspect ratio | 16:9 |
| Audio | Audio on |
| Credits | 195 |
They are the real price of that exact configuration — computed with the same pricing engine the API charges with, at the resolution, duration and audio setting shown on the card. Change any of those in the generator and the price updates with it.
Why it works
The prompt names one readable beat, the two frames where boot meets ball, because a video model holds a single impact far better than a whole passage of play. It states the camera in order, low on the grass then a whip right, so the model has a path rather than a suggestion, and pins the look to broadcast telephoto so the crowd stays soft instead of dissolving into noise. The audio line gives the strike a sync point to land on.
Mode
Most cases are text-to-video and need nothing but the prompt. The ones marked "needs one reference image" are image-to-video: you supply a photo and the prompt keeps that subject or product locked while the camera moves.
More prompts like this
Prompts stay in English on every language of this site: that is the language the model was trained on, and translating a prompt changes what it renders. The page around it is translated.